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timeskin



Joined: 01 Feb 2008
Posts: 15
Location: Cardiff, Wales, UK

PostPosted: Tue Feb 05, 2008 10:25 am Reply with quoteBack to top

The level editor is great already, but would be better with independent width and height scaling for triangle and circle bricks, like there is for the rectangular bricks.

I would also like to be able to rename or copy campaigns. Although this can be done by creating a new campaign and copying levels, it's a bit tedious.

Thirdly, the programming involved in creating chains of bricks could put some people off. It would be good to be able to connect bricks in the main editor; possibly in the brick parameters?
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MichaelKazakov



Joined: 21 Jan 2008
Posts: 24
Location: Barnaul, Russian Federation

PostPosted: Tue Feb 12, 2008 1:21 pm Reply with quoteBack to top

timeskin wrote:

Thirdly, the programming involved in creating chains of bricks could put some people off. It would be good to be able to connect bricks in the main editor; possibly in the brick parameters?


There is a one very easy way to do this (someway it was missed in documentation...)

When you edit brick's parameters you can specify it's "union". Lets say that you have 5 bricks in row and they all have union "uni1".
So if you want to make a connection between them you can write a single line in level's script:
BrickUnionConnect("uni1")
And if you want some bricks to be connected fixed use another function:
BrickUnionConnectFixed("uni1")
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timeskin



Joined: 01 Feb 2008
Posts: 15
Location: Cardiff, Wales, UK

PostPosted: Tue Feb 12, 2008 3:34 pm Reply with quoteBack to top

Thanks, Michael - I was wondered what the "union" option could be used for! It will make designing levels with linked bricks a lot easier.
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